Tag Archives: Ian McKellen

Fans Have the Right to Be Hypocrites

Mel Gibson

by Gabriel Valdez

Fans have the right to be hypocrites. Michael Jackson shows us that.

I won’t watch a Roman Polanski movie, but I’m occasionally intrigued by what Mel Gibson’s up to. I’ve certainly forgiven American football a hell of a lot of dubious actions over the years. I can pretend these decisions are justified by moral absolutes, but they have more to do with my personal tastes.

I was never much of a fan of Polanski to start with. To me, he’s famous for a handful of good shots and a number of Hollywood friendships, which all adds up to critics overlooking his complete lack of narrative invention and inability to control pace. It’s easier for me to take a stand against him because I never liked him much to start.

Gibson, on the other hand, I grew up watching. I made my dad take me to see Braveheart three or four times in the theater. Even now, I find Gibson an absurdly intriguing lab experiment. Roles I thought had been acted one way as a child I can now see are acted in a completely different manner. I can see how he (and his directors) harness his sociopathy to make disturbing and fanatical characters feel charming and heroic.

Remember, we’re not arguing about whether what these people did was wrong (Polanski fled the U.S. to avoid a statutory rape conviction, Gibson abused his wife and has slandered Jews.) Their actions were awful and inexcusable. What I’m talking about is whether it’s right or wrong to continue watching their movies.

So you’ll listen to Michael Jackson and I’ll re-watch Mad Max and someone else will write about why Polanski’s such a great director, and we’ll debate the 80 things we don’t know about Woody Allen until the sun comes up the next morning.

Here’s what I want to say: it’s OK. Fans have the right to be hypocrites. For one thing, very few movies, albums, or photographs are ever created by a single person. Art, especially mass-market art, is the creative act of teams of people.

One thing I’ve enjoyed that Sony’s done is that they’ve added a line after the credits of their big-budget movies that specifies how many people the film employed. X-Men: Days of Future Past, for instance, employed 15,000 people.

After the film, I read news reports in which Bryan Singer was accused of having sex with a 17 year-old boy. It later turned out the boy was a model who accused a number of Hollywood figures of the same thing, so it appears to have been a hoax, blackmail, or a publicity scheme.

But in the moment, I was faced with a quandary – do I not see the sequel in opposition to Singer, or do I see it because Patrick Stewart is so outspoken about addressing domestic violence, and Ian McKellen and Ellen Page represent such milestones in normalizing LGBTQ acceptance? There was no wrong or right answer.

So, for the sake of our sanity, fans – and critics – have to be hypocrites. We can’t possibly go research the history of 15,000 people involved in a film, or even the few dozen most visible personalities, and weigh each person’s crimes or lack thereof.

At the same time, it’s important to voice your opinion and maintain your stands. When a friend asks me if I want to watch Rosemary’s Baby, I explain why I really don’t want to, and I expect that to be respected. When they ask me to flip away from a Mel Gibson movie, I’ll do so and, more importantly, listen to why.

It’s important to take stands, but it’s also important to recognize our own inconsistencies and hypocrisies. It’s in discussing our most passionate inconsistencies that we’re best able to understand the emotional perspectives of others.

So keep being fans of whomsoever you like, but don’t shut down someone who wants to tell you why they aren’t. Conversely, talk about the stands you take on art and viewership, and why. Understand when someone holds a different opinion. We all have our hypocrisies, the lines in the sand we can’t abide being crossed and the ones we’re willing to sweep away.

It’s not wrong for us to have these, but it is important that we recognize and discuss them.

I’d say the same holds true for politics and religion, but that’s for another article.

The Profound Journey of “X-Men: Days of Future Past”

XMen lead

The X-Men are mutant superheroes who each boast different abilities. In the world of X-Men: Days of Future Past, mutants are discriminated against and hunted relentlessly by robots called Sentinels. It is in this future that the few remaining survivors invent a desperate method to send one of their own back through time to try and change history.

The X-Men were created in a 1963 comic as a reflection of Martin Luther King’s and Malcolm X’s struggle to end the segregation of African-Americans in the U.S. The wheelchair-bound Professor X was the MLK figure who favored peace and passive resistance, while Magneto was the Malcolm X analogue who believed equality would only be earned through more violent means.

John F. Kennedy was assassinated in 1963. Malcolm X was assassinated in 1965, Robert Kennedy and King in 1968. We may look at civil rights now as a story of achievement removed from its images of suffering and struggle, we may be told by commentators with airtime to fill that it was a bloodless progression that ended racism in America, but such is the neglect of history that 50 years’ time can lend our worst moments.

XMen 3

Days of Future Past understands that cycles of violence are how history is defined and, as we become more efficient at killing each other, moving beyond this infinite downward spiral may be the only way we survive as a species. In the past Wolverine (Hugh Jackman) is sent to change, Magneto (Michael Fassbender) is imprisoned deep underneath the Pentagon, accused of the assassination of JFK. Wolverine’s mission is to stop sometimes-villain Mystique (Jennifer Lawrence) from a botched assassination attempt on a mutant hunter name Trask (Peter Dinklage), who invents the Sentinels. Even the climax involves the potential assassination of Richard Nixon, and the risk of an even worse future than the one from which Wolverine is sent.

It’s a complex plot handled deftly, based on one of the original comics and fusing the X-Men trilogy’s cast with the rebooted X-Men: First Class cast. Days of Future Past has a lot of story to tell, but it strikes a fine balance – its action scenes each twist the screws on the plot tighter, while its dialogue scenes subtly hint at characters growing into the decisions that will effect the plot later.

The past and future timelines also allow a style of simultaneous action that is often forgotten in today’s movies. In the service of realism, we usually see one action sequence at a time. This can be important in a movie like Raiders of the Lost Ark, when Indiana Jones leaps from truck to truck. All the tension is in the physical performance and choreography. On the other hand, consider the climax of Star Wars: Return of the Jedi. Three very different battles take place simultaneously: a ground war on Endor; a fleet battle in space; and an intimate duel between the hero and villain. The tension is in the hands of the editor. In Raiders, we have to believe Indiana Jones can do everything he’s doing, that every punch is connecting, so we never cut away. In Jedi, the outcome of every individual battle relies upon the next. Cutting away ratchets up the tension.

XMen 2

Days of Future Past uses the latter approach, taking advantage of its dual timelines beautifully. Because Wolverine’s consciousness travels through time, and not his entire body, in order for Wolverine to save the world in the past, his friends have to keep him alive in the future. In order for his friends to stay alive in the future, Wolverine has to change the past. From an action standpoint, it’s an emotionally charged choice – some characters die more than once and, for the first time in a long time, I saw a superhero movie in which I couldn’t be sure who would survive.

That timeline cycle is built from if-then relationships. If one situation worsens, so does the other, which worsens the former, and so on. From a conceptual standpoint, it’s an emotionally challenging choice. It confronts the viewer with yet another infinite downward spiral, a narrative one, and the only way to break it is to break the cycle of violence that started it. In the end, we’re not rooting for any hero to save the day. We’re rooting for humanity to be better than we have been, to improve and make a far better choice than we have before, to let the cycle of violence go.

X-Men: Days of Future Past is rated PG-13 for violence, brief nudity, and language.

Days of Future Past Magneto