Tag Archives: Anita Sarkeesian

October 16 is Now Brianna Wu Day

Stop GamerGate

by Gabriel Valdez

I’m declaring today Brianna Wu Day. Why? Because of this.

What’s this? It’s the piece Brianna Wu just ran on XOJane about her experience with GamerGate.

We told you yesterday that GamerGate was asking for it, that the tide was already shifting, that their unbridled misogyny is creating icons that the hate group won’t be able to stand against. You can only persecute a group of people so long before one of them stands up and hands your ass to you.

So go read this, and after you’re done reading it, have yourself a Happy Brianna Wu Day and celebrate this by sharing it on whatever platform you can log into.

Why We’re Thanking GamerGate

No Girls Allowed

by Vanessa Tottle & Gabriel Valdez

Dear GamerGate, what is it about my gender that pisses you off so god damn much? Anita Sarkeesian. Zoe Quinn. Brianna Wu. If you really cared about objectivity in games journalism, instead of persecuting women because you can, you would go after pay-for-play, or the AAA developers’ use of influence and access to manipulate critics. You wouldn’t be sending rape and death threats to single-employee studios.

That’s Vanessa in the bold, this is Gabe in the plain text. Every woman I know in the gaming industry has received physical threats. Every one of them. Elizabeth Tobey’s written about them, Meagan Marie’s shared them in interviews, and countless others who shy away from the spotlight have relayed that they have each endured threats that have escalated to FBI referrals.

It is the only combination of job and gender I know for which the chief requirement is being able to interface with the FBI.

Here’s the shocking thing – I know more men who are leaving the industry because of this than women. Men who can’t take selling a piece of their souls to sit idly by while this shit happens. I know more women for whom this has crystallized their desire to enter the industry than ever before.

Those supporters of GamerGate don’t know what’s about to hit them. Yes, hate is effective over the short term – nothing rallies better than hate – but after it blows over, after its core audience inevitably finds some new distraction, GamerGate’s going to be a buried artifact of the past.

A funny thing I learned working as a campaign manager in Oregon is that negative campaigning is usually met with an equal and opposite reaction. Single out something negative about your opponent (whether true or false) and you can raise funds off it and gain points off it, but so will your opponent. It’s been shown again and again that these negative campaign moments are mirrored by accuser and accused pretty much dollar for dollar, polling point for polling point. The result is that negative campaigning has very little real effect on ongoing campaigns. It simply raises the awareness of politicians’ names on both sides. Even in the most hate-filled campaigns, whoever wins (be it accuser or accused) will find a readier and more willing audience down the road. The effect, whether intended or not, is only to celebritize the eventual winner.

The hateful core of GamerGate should have learned after their hatred of Sarkeesian KickStarted her career. After she sought $6,000 for her video series Tropes vs. Women in Video Games, she raised $158,922. You may have made her life difficult, but your hatred and harassment escalated the conversation surrounding her to such levels that she became an overnight sensation. You didn’t create your worst enemy – she was already on her way to kicking your ass. But you did give her a much, much bigger audience to watch her do it.

History does not remember the passing hate of a moment. It remembers the people who respond to it. Sometimes, a culture responds to it the wrong way. Sometimes, a culture responds the right way. Take a look around, GamerGate, at the women you’ve boosted onto MSNBC, CNN, at the surge of concern you’ve caused not just in the gaming community, but in American culture at large.

How do you think this culture is responding to you? You’re already losing steam, your casual members have left you, you’re continually chased off Reddit, and you’re paying for your crusade essentially out-of-pocket. I haven’t seen a single one of you show your face on a network.

Meanwhile, conversations about gender-equality in gaming that were once comfortably pushed off as avoidable and eventual are now being treated as imminent and immediate. Including women and their perspectives is now a front and center concern for developers and publishers. Your harassment of these women – death threats, forcing them from their homes, hacking their finances – has forced the industry to reassess how they treat female employees in the workspace, as well as female characters in their stories.

Keep in mind what I said about politics. Negative campaigning only works for the winner, giving her a bigger audience down the road. You have accelerated the increasing role of women in game design and criticism in a way you couldn’t fathom.

Donations to games designed by women have increased. Coverage of women in game design has increased. Women appearing on news channels or addressing crowds of thousands have only ever encouraged more of us to look at what they do and say, “I want to do that, too.” You are creating a generation of women game designers by shaping and popularizing the icons who will inspire them.

The only mark GamerGate will leave – the only mark – is in the surge of strong women who will learn to create games just to spite you, to show you they can, and because they see other women having the kind of success measured by CNN and crowds and the number of articles on them, whose names pop up on Google now as first options. They will see those women and hear their voices and regardless of what you say, game design will become a more viable and desirable option for them.

You didn’t make these icons for women in game design. They were already on their way to kicking your ass. But you did exponentially increase their audience, an audience that is overwhelmingly siding with them.

This is Gabe. Thank you GamerGate, because the games this surge of women create in just a few years’ time? They’re going to piss you off so much, and I can’t wait to play them.

This is Vanessa. Thank you GamerGate. Your hate has given us icons tempered by fire. They had strong voices before, but now they stand above the industry itself. You took individual critics and developers and, by your hate, you have made them arbiters.

This is Amanda Smith. Thank you GamerGate.

This is Rachel Ann Taylor. Thank you GamerGate.

This is Cleopatra Parnell. Thank you GamerGate.

This is Shayna Fevre. Thank you GamerGate.

This is Eden O’Nuallain. Thank you GamerGate.

This is Olivia Smith. Thank you GamerGate.

This is Himura Sachiko. Thank you GamerGate.

Gird Your Overrated Loins — Vanessa Tottle, Creative Director

Gird Your Overrated Loins

by Vanessa Tottle

How do you introduce a writer? Gabe wants us all to write something about ourselves, and I told him that was stupid. You get to know your writers by what they write, not by who they’ve been. I don’t choose any book by its author description. I wouldn’t choose a critic by her bio. If you’ve been following here, you know I’m getting my PhD in vertebrate paleontology with a special focus in geochemistry. What does that tell you about my ability to review movies, aside from I’m really annoying to watch Jurassic Park with?

I put a lot of myself into what I write. I think we all do. It’s what this site demands. It’s the one thing that sets us apart from every other film site I have read. We want criticism based on empathy, not judgment. And empathy is not always the easiest thing for me.

I can’t empathize with bullies because I lived in fear for my life in my own house. I can’t empathize with the poor because I never wanted for anything material. I can’t empathize with the wealthy because my family treated us like boxes on an estate checklist, things to forget when not presenting us glimmering at parties between the art and name-dropping the private chef. I can’t empathize with the strong because of their power and I can’t empathize with the weak because they’re so powerless. I’m 25, the child left alive because the one lesson I learned early in life is to remain.

I’m a funny person to take over as creative director, yet I wasn’t asked. I created the job until it was there for me to take. That’s how I know the world. I’m not often a nice person. I try very hard to be, but there’s an inescapable foundation built inside of me – I will always value hardness and isolation as my greatest strengths.

Why do I write about feminism? Because I want it to be OK to be full of edges, to have “unwomanly” traits, to possess instead of need, to be a woman who can be cold and arrogant and difficult like a man because – who cares why? Because I have the right to be.

As I’ve gotten to know the writers here, there appears to be a common thread. We are people who have each bounced off the world in our own way. We keep on coming back because we don’t look at this as a fault in ourselves. We look at this as a fault in the world.

One of the things I take the most pride in is my Portuguese heritage, even though I was exposed to none of it as a child. Perhaps because I was exposed to none of it as a child. I cosplay because it allows me to live out the only cultural heritage I really do know – video games, movies, books. I don’t do cosplay as often as I used to because I’ve found other outlets – climbing, krav maga, belly dancing – but that media heritage was the only resource I had from which to draw strength, and I needed strength because the one lesson I learned early in life is to remain.

I’ve been accused of having an agenda because I write about women on film and I want to see MORE women on film, but what’s an agenda? I’m the only one in class who can turn new cladistics in my head faster than the computer models them, but I’m still asked out by the professor. I can be the best Aerith at the con and my dedication and artistry gets me groped that much faster. I can detour up a V, 5.8 and the most strenuous task is informing male climbers, “No, I don’t need any help,” as I pass them. I don’t go to krav maga to be asked out on dates but because I want to learn, and I don’t belly dance for you to stuff a dollar bill in my clothes.

If I’m to write something about myself, it is this: I was raised in a physically abusive family, from which I was thankfully taken away by a kinder relative. My brother was not removed, in part because he had learned to dole out abuse. Taking him would have put me at risk again. He did not get the psychiatric assistance he needed and he later killed himself. The few things I do in life to cope with this, to try to be human, to do anything other than just remain, are often treated by others as opportunities to sleep with me. Yet by saying no and slapping hands away and informing deans, I’m the one who’s rude. I’m the one “with an agenda.”

Saying there’s a problem with representation in film, or video games, or music, isn’t having an agenda. It’s loving something enough to be honest about it. It’s looking at the things that made me strong and saying, “I can return the favor. I can make them stronger.” Having high expectations of art isn’t hating something. It’s not a fault in me, or Anita Sarkeesian, or Laurie Penny. It’s giving back to the art that shaped us, that gave each of us strength to remain in big, dramatic ways and small, everyday ways.

I’ll repeat that: It’s not an agenda. It’s giving back.

It’s also doing our jobs. For those who can’t handle a few women doing their jobs and having an opinion, then gird your overrated loins because the world’s changing, and I’m just one of many more women looking forward to doing her job.

I created this position – creative director – not to have an agenda, but because this is one of the few places where I feel free of needing one; not because I’m very good at empathy, but because the writers I work with here have no limit of it; not because I always believe the world can be changed, but because these five people relentlessly do:

Staff Writer S.L. Fevre
Editor Eden O’Nuallain
Staff Writer Cleopatra Parnell
Research Lead Amanda Smith
Lead Writer Gabriel Valdez

(And because they’re all hopeless at organizing themselves.)

Thank you and enjoy,

Vanessa Tottle
Creative Director

Gabe here: As Creative Director, Vanessa Tottle will be shaping the regular features and overall direction of this site. She will also write Silent All These Years a feature about women in film – every other Thursday, as well as contribute standalone articles about movies and music videos. In addition to collaborative articles, she has previously written the following on this site.

Silent All These Years – Why Scarlett Johansson Needs to Play Hannibal Lecter

E3 Reactions – Vanessa Tottle’s Top 3

Their Desperate Arsenal: Isla Vista and the War at Hand

Ranking Every Superhero Movie Since 2000

Wednesday Collective – All About Games

Happy Birthday, Kristen Stewart, But You Still Can’t Work Here

Bits & Pieces – Production Design, Curse of the Golden Flower